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1. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
CCP -- great blog. Kudos to all the people who worked on it. A question... What does accuracy mean? Can we have a definition and examples of what impact it has in-game? Respects to ChromeBreaker who asked the question earlier in the thread.
- by S Park Finner - at 2013.11.22 13:41:00
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2. Announcement:Dev Blog: New War Point Rewards in Uprising 1.5 - in Announcement and Events [original thread]
Many thanks. Good work! A question: has the hack speed for counter-hacking null cannons increased? If I'm not mistaken it was taking a lot longer to counter hack than to hack. If the speed is the same slow speed it was, is the 75 WP for a count...
- by S Park Finner - at 2013.10.04 20:55:00
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3. Announcement:Event: First Victory Bonus - in Announcement and Events [original thread]
Silas Swakhammer wrote: This is a pretty cool event, even if the reward is small. This! The event is a little thing but it's a nice one and you don't have to do anything but play a good game to get a nice bump. Good job CCP!
- by S Park Finner - at 2013.09.18 02:01:00
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4. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Absolute Idiom II wrote: Great post Finner Many thanks -- but I don't believe I've ever had a CCP response to this series of posts. Perhaps there are things going on behind the scenes at CCP that lead the posts to be irrelevant. I think this w...
- by S Park Finner - at 2013.09.03 19:27:00
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5. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
TL:DR Players want to play the game AND earn the maximum skill points possible during the event. This event limits how players play the game while making it difficult to maximize skill points. It is a bad event design. Reasons and alternativ...
- by S Park Finner - at 2013.09.03 13:44:00
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6. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Bottom line of the 3000 SP mechanism as it is set up now... play less time, earn less points, get more bonus. Some things that have come out... Newer players are more likely to earn more bonus if they play more games
Older players are mo...
- by S Park Finner - at 2013.09.02 14:54:00
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7. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
I know other folks have said it but it's worth repeating... This is an outstanding dev blog. It shows how all the parts of the team contribute to the results
It gives visibility into many of the considerations for each part of the design
...
- by S Park Finner - at 2013.09.01 21:40:00
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8. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
This might better go in another thread but it's the event that set me to thinking about it... There are a lot of reasons why marketing / game-design folks might not want to say outright why they are doing something... The reason might not be ...
- by S Park Finner - at 2013.08.31 17:18:00
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9. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
So the optimal strategy is... Everyone jumps into an ambush match and sits around roasting marshmallows on their lasers and singing kumbaya for 10 minutes.
Everyone quits the game.
Repeat 66 times.
- by S Park Finner - at 2013.08.31 00:30:00
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10. Announcement:Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 - in Announcement and Events [original thread]
Doc DDD wrote: According to the blog 1.3 fixed the comms issue? I think more data needs to be gathered as the comms are more glitchy than ever, ie no mic icons.. I can verify the missing icon issue in regular battles. In a squad of 6 when I en...
- by S Park Finner - at 2013.07.31 23:35:00
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11. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
CCP Wolfman wrote: Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
If you move with the DS3 and aim with the mouse does the DS3's aim a...
- by S Park Finner - at 2013.07.26 11:38:00
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12. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Ryder Azorria wrote: Luk Manag wrote: How do we know what the very important Surface Infrastructure pieces like the Research Lab look like? Can we have a list of structures and their proper names? Cargo Hub = Orbital Artillery (The Cal...
- by S Park Finner - at 2013.05.30 23:35:00
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13. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
US PWWN wrote: S Park Finner wrote: A second question -- asked before but put into EVE terms... Are the rewards Blueprints or Blueprint Copies? For example, is the "5 copies of standard Shotgun blueprints" reward 5 Blueprints or the equival...
- by S Park Finner - at 2013.04.02 19:38:00
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14. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
A second question -- asked before but put into EVE terms... Are the rewards Blueprints or Blueprint Copies? For example, is the "5 copies of standard Shotgun blueprints" reward 5 Blueprints or the equivalent of a single run Blueprint Copy good fo...
- by S Park Finner - at 2013.04.02 19:21:00
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15. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
I feel bad I'm still confused. I'll ask the same question with two different examples... Lets say I only want one reward -- the reward for fighting one battle on Friday. If I play that one battle and no others during the week can I get that rewar...
- by S Park Finner - at 2013.04.02 19:16:00
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16. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
CCP Wolfman has gone the extra mile to help us understand the plans for scanning and should be given the "Forum Dev of the Week" award. Many thanks for good information and a minimum of snarky!
- by S Park Finner - at 2013.03.26 10:26:00
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17. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Kevall Longstride wrote: Sounds cool. The requests for scanner mechanics seems to be popular. We at D-UNI would be keen to know this kind of information finally so we can start putting classes together for this or at the least a Wiki page. ...
- by S Park Finner - at 2013.03.25 17:31:00
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18. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Beren Hurin wrote: Makes a lot of interesting points... And in the same vein... If you deploy a shield right next to a null cannon's hacking point could you effectively be immune from damage? If two people deploy shields can they overlap? Co...
- by S Park Finner - at 2013.03.25 16:38:00
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19. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Wolfman -- thanks for the clarification on the impact of movement, shields and firing weapons on minimap visibility. To be sure I've got it straight, It sounds like minimap and 3D visibility are all related to scan profile and that is what does ...
- by S Park Finner - at 2013.03.25 16:22:00
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20. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
FoxFour, are you modelling districts as state machines, agents, traditional objects or something else? If something else, what? It's almost certainly my lack of understanding but I'm having trouble matching the discussion to an underlying philosop...
- by S Park Finner - at 2013.03.18 18:30:00
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